Appendix A — Multiservice Codes Applicable to Flight Test

◬ Codes most often misused are indicated with an warning symbol and include an explanation of how to avoid misuse.

Attention-Getting codes have significant potential for miscommunication. This is often because test aircrew and operators were trained in an operational context, whereas test and range personnel were trained in a test context. Because of the urgent nature of attention-getting codes, they must be carefully defined for each test and briefed carefully.

Table A.1: Attention-Getting Brevity Codes
Attention-Getting
Brevity Code
Definition Flight Test Context
ABORT Directive call to cease action/attack/event/mission. Per the comm plan, but typically used when test limits or boundaries have been or will be exceeded. Usually implies a briefed recovery procedure.
(system) BENT/SICK System indicated is inoperative/degraded Describing system difficulties
BINGO Fuel state needed for recovery. Briefed fuel state that triggers an automatic decision to terminate testing and RTB.
BLIND

No visual contact with friendly aircraft/ground position.

Opposite of VISUAL.

Could be a test or a safety consideration.
BOGEY A radar or visual air contact whose identity is unknown. An indication of “stranger traffic” that could interfere with test execution.
DIVERT Proceed to alternate mission/base. Directing to alternate landing site for WX/MX/other
JOKER◬ Fuel state above BINGO at which separation/bugout/event termination should begin. Briefed fuel state that indicates a decision point in the test flow.
◬Can have multiple jokers for various reasons (tanker, altitude block change, etc.) as determined by test team.
KNOCK IT OFF In training, a directive call to cease all air combat maneuvers/attacks/ activities/exercises. In test, typically used to indicate a safety of flight concern, directing termination of testing and resumption of “normal” flight. Followed by discussion of cause and next action to be taken.
NO FACTOR Not a threat. Declaring that an identified aircraft will not interfere with safety of flight or test.
NO JOY◬

Aircrew does not have visual contact with the target/bandit/landmark.

Opposite of TALLY.

◬Similar to BLIND, but BLIND is for friendlies; NO JOY is for everyone else.
PADLOCKED Informative call indicating aircrew cannot take eyes off an aircraft, ground target, or surface position without risk of losing TALLY/VISUAL. Indicates aircrew is task saturated and channelized.
(system) SOUR (mode)

Invalid/no response to an administrative IFF/SIF check.

Opposite of SWEET.

Systems testing.
STRANGER Unidentified traffic that is not a participant with the action in progress. Traffic that could conflict with test execution or flight safety.
TALLY

Sighting of a target, non-friendly aircraft, or enemy position.

Opposite of NO JOY.

Should cause a sigh of relief.
TERMINATE◬
  1. Stop laser illumination of a target.
  2. In training, cease local engagement without affecting the overall exercise.

Often used to cease test point execution. In test, this means whatever the test team briefed it to mean, but the meaning is typically different from standard brevity code.

◬BE CAREFUL TO CLEARLY DEFINE USE WHEN FLIGHT TERMINATION SYSTEMS ARE EMPLOYED!!!

TUMBLEWEED

Indicates

  • limited SA,
  • NO JOY,
  • BLIND

and is a request for information.

HELP!!
VISUAL

Sighting of a friendly aircraft or ground position.

Opposite of BLIND.

Could change required separations per the safety considerations.

Informative Geometry codes communicate a general condition. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.2: Informative Geometry Brevity Codes
Informative Geometry
Brevity Code
Definition
ANCHOR(ED) (location)
  1. Directive call to orbit about a specific point.
  2. Informative call to indicate a turning engagement at a specific location.
  3. Refueling track flown by tanker.
FEET WET/DRY Flying over water/land.
IN (direction)
  1. Informative call indicating a turn toward a known threat.
  2. Entering terminal phase of an air-to-ground attack. Opposite of OFF.
MARSHAL(ING) Establish(ed) at a specific point.
OFF (direction) Informative call indicating attack is terminated and maneuvering to the indicated direction.
ON STATION Informative call that unit/aircraft has reached assigned station.
OUT (direction) Informative call indicating a turn to a cold aspect relative to a known threat.
PUSHING Departing designated point.
SADDLED Informative call from wingman or element indicating the return to briefed formation position.
STRIPPED Informative call that aircraft is out of prebriefed formation. Opposite of SADDLED.
WINGS LEVEL Informative call from aircraft to FAC reporting rolled-out on final attack heading.

Relative Geometry codes provide relationship between two air vehicles, both location and angles. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.3: Relative Geometry Brevity Codes
Relative Geometry
Brevity Code
Definition
BEAM
(cardinal direction)
Contact stabilized within 70 to 110 degrees of aspect.
BRAA
  1. Following information is in a tactical control format providing target bearing, range, altitude, and aspect, relative to the specified friendly aircraft.
  2. Request/directive call to switch to tactical BRAA control format.
BULLSEYE

An established reference point from which the position of an object can be referenced.

Extremely important! Ensure that the BULLSEYE is briefed.

Typically paired with a bearing and range. “Bullseye 050 at 50 miles.”

Think polar coordinates with a briefed origin, instead of the Cartesian lat/long coordinates.

CLOSING Decreasing in separation.
COLD
  1. A descriptive/directive call to initiate a turn away from anticipated threats.
  2. Defined area is not expected to receive fire (enemy or friendly).
  3. Intercept geometry will result in a pass or roll out behind the target.
DRAG
(cardinal direction)
Contact aspect stabilized at 0-60 degrees angle from tail or 120-180 degrees angle from nose.
FLANK
(cardinal direction)
Contact aspect stabilized at 120 to 150 degrees angle from tail or 30 to 60 degrees angle from nose of aspect.
HOT
  1. A descriptive/directive call to initiate a turn toward anticipated threats.
  2. Defined area is expected to receive fire (enemy or friendly).
  3. Ordnance employment intended or completed.
  4. Contact aspect stabilized at 160-180 degrees angle from tail or 0 – 20 degrees angle from nose.
OPENING Increasing in separation.
STACK Two or more contacts or formations with an altitude separation in relation to each other.

Figure A.1: The Relation Between Aspect Angles and Relative Geometry Brevity Codes

“Picture” Geometry codes provide an overview of the tactical airspace. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.4: “Picture” Geometry Brevity Codes
“Picture” Geometry
Brevity Code
Definition
PICTURE A request to provide air information pertinent to the mission in a digital bullseye format.
NEW PICTURE Used by controller or aircrew when tactical picture has changed. Supersedes all previous calls and re-establishes picture for all players.
CONTACT
  1. Sensor contact at the stated position. Think “VISUAL” for points on the ground.
  2. Acknowledges sighting of a specified reference point.
  3. Individual radar return within a GROUP or ARM.
GROUP Any number of air contacts within 3 NM in azimuth or range of each other.
PACKAGE Geographically isolated collection of GROUPs.
ARM Element resulting from target maneuvers exceeding GROUP criteria.
2 Groups
AZIMUTH A picture label describing two GROUPs separated laterally.
ECHELON
(direction)
Picture label/fill-in describing two GROUPs with one group displaced behind and to the side of the other group.
RANGE A picture label describing two GROUPs separated in distance along the same line of bearing.
3+ Groups
BOX A picture label describing four distinct GROUPs with two in front and two behind in a square or offset square orientation.
CHAMPAGNE A picture label describing three distinct GROUPs with two in front and one behind.
LADDER A picture label describing three or more GROUPs separated in range.
VIC A picture label describing three GROUPs with a single group closest in range and two trail groups separated in azimuth.
WALL A picture label describing three or more GROUPs separated primarily in azimuth.
Separation
DEEP Descriptive term used to indicate separation between the nearest and farthest GROUPs in range in a relative formation, used to describe a LADDER, VIC, CHAMPAGNE, BOX.
STACK Two or more contacts or formations with an altitude separation in relation to each other.
WEIGHTED
(cardinal direction)
(USN/USMC) Descriptive term used for a multiple GROUP formation (WALL, LADDER, VIC, CHAMPAGNE) that is offset in one direction.
WIDE Descriptive term used to indicate the separation between the farthest GROUPs in azimuth in a relative formation, use to describe a WALL, VIC, CHAMPAGNE, or BOX.
Inner
CONTAINER Inner GROUP formation with four contacts oriented in a square or offset square.
LEAD-TRAIL Inner GROUP formation of two contacts separated in range.
LINE ABREAST Inner GROUP formation of two or more contacts separated in azimuth.
NEAR-FAR (USAF) Fighter term depicting a radar-apparent description of two or more contacts within a GROUP separated in range.
SIDE-SIDE (USAF) Fighter term depicting a radar-apparent description of two or more contacts within a group separated in azimuth.
STINGER Three-ship inner group formation with two lead contacts line abreast and the single in trail.
WEDGE Three-ship inner group formation with a single contact closest in range and two trail contacts line abreast.
Maneuvers
CROSSING Descriptive term for when two GROUPs initially separated in azimuth decrease azimuth separation to pass each other.
MANEUVER (AZIMUTH/RANGE/ALTITUDE) Informative call that specified GROUP is maneuvering in azimuth, range, and/or altitude.
MARSHAL(ING) Establish(ed) at a specific point.
MERGE(D)
  1. Information that friendlies and targets have arrived in the same visual arena.
  2. Informative call indicating radar returns have come together.
PASSING Descriptive term for when two GROUPs initially separated in range, decrease range separation and pass each other.
SWITCHED Indicates an attacker is changing from one aircraft to another.
TRACK (cardinal direction) Group/contact’s direction of flight.

Maneuver codes direct or describe single-ship maneuvers. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.5: Maneuver Brevity Codes
Maneuver Brevity
Code
Definition
BANZAI Informative/directive call to execute launch and decide tactics.
Launch your missiles, then continue to the target. May end up as a merge.
Not common in DT, but significant for OT tactics. Also, fun to say, with aerial combat overtones.
BRACKET
(direction)
Directive call to maneuver to a position on opposing sides, either laterally or vertically from the target.
BUSTER Directive call to fly at maximum continuous speed (military power).
CRANK
(direction)
F-Pole maneuver in the direction indicated; implies illuminating target at radar GIMBAL limits.
EXTEND(ING)
(direction)
Short-term maneuver to gain energy, distance, or separation, normally with the intent of reengaging.
GATE Directive/informative call to fly as quickly as possible, using after-burner/max power.
HOT
  1. A descriptive/directive call to initiate a turn toward anticipated threats.
  2. Defined area is expected to receive fire (enemy or friendly).
  3. Ordnance employment intended or completed.
  4. Contact aspect stabilized at 160-180 degrees angle from tail or 0 – 20 degrees angle from nose.
JINK Directive call to perform an unpredictable maneuver to negate a tracking solution.
LEAN (direction) Directive/informative call to maneuver in a direction to avoid the threat.
NOTCH(ING)
direction)
Directive/informative call that an aircraft is in a defensive position and maneuvering with reference to an air-to-air threat.
OFFSET (direction) Directive/informative call indicating maneuver in a specified direction with reference to the target.
PUMP A briefed maneuver to minimize closure on the threat or geographical boundary with the intent to re-engage.
SHORT SKATE

(USAF) Informative or directive call to execute launch-and-leave tactics and be out no later than MAR/DR.

Launch your missiles, then turn away to fight another day prior to a briefed distance from the target.

SKATE

Informative or directive call to execute launch-and-leave tactics.

Launch your missiles, then turn away to fight another day. Turning at a distance closer than short skate to support your missile for longer.

STERN Request for, or directive to, intercept using STERN geometry.
Turns
CHECK
(number, LEFT/RIGHT)
Turn (number) degrees left or right and maintain new heading.
COMEOFF
(direction)
  1. Directive call to maneuver as indicated to either regain mutual support or to deconflict flight paths. Implies both VISUAL and TALLY.
  2. Directive call to maneuver or execute a specific instruction (e.g., COMEOFF DRY).
HARD (direction) High-G, energy sustaining 180 degree turn (or as directed) in the indicated direction.
HOOK (LEFT/RIGHT) Directive call to perform an in-place 180 degree turn.
IN PLACE (direction) Perform indicated maneuver simultaneously.
PITCH/PITCHBACK (LEFT/RIGHT) Directive call for fighter or flight to execute a nose-high heading reversal.
SLICE/SLICEBACK (LEFT/RIGHT) Directive call to perform a high-G descending turn in the stated direction, usually 180 degree turn.
Non-Engagement
FLOAT Directive/informative call to expand the formation laterally within visual limits to maintain radar contact or prepare for a defensive response.
FLOW (direction) Directive call to fly stated heading.
MARSHAL(ING) Establish(ed) at a specific point.
POP
  1. Starting climb for A/S attack.
  2. Max performance climb out of low-altitude structure.
POST HOLE Rapid descending spiral.
SHACKLE One weave, a single crossing of flight paths; maneuver to adjust or regain formation parameters.
SPIN Directive or informative call to execute a timing/spacing maneuver.
SPLIT Informative/directive call that flight member is leaving formation to pursue a separate attack; VISUAL may not be maintained.

Request codes compress questions into single words. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.6: Request Brevity Codes
Request
Brevity Code
Definition
POSIT Request for friendly position; response in terms of a geographic landmark or off a common reference point.
STATUS
  1. Request for an individual’s tactical situation.
  2. (Group) Request for a full positional update in digital bullseye format on the specified group.
WHAT LUCK Request for results of missions or tasks.
WORDS Directive or interrogative call regarding further information or directives pertinent to the mission.

Weapon codes are related to employment of munitions. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.7: Weapon Brevity Codes
Weapon
Brevity Code
Definition
(weapon) AWAY Release/launch of specified weapon.
FOX (number) Simulated/actual launch of air-to-air weapons.
ONE - semiactive radar-guided missile.
TWO - infrared-guided missile.
THREE - active radar-guided missile.
GUNS Reference to gun engagement.
MILLER TIME
  1. (A-G) Informative call indicating completion of air-to-ground ordnance delivery. Generally used by the last striker in conjunction with a pre-coordinated egress plan.
  2. (CSAR) Indicates survivor(s) are aboard recovery vehicle in Combat Search and Rescue.
PIG(S) Friendly glide weapon (i.e., JSOW).
RIFLE Friendly air-to-surface missile launch.
RIPPLE Two or more munitions released or fired in close succession.
SHOOTER Aircraft/unit designated to employ ordnance.
SHOTGUN Briefed weapons state at which separation/bugout should begin.
SPLASH(ED)
  1. (A/A) Target destroyed.
  2. (A/S) Weapons impact.
  3. (S/S) Informative call to observer or spotter five seconds prior to estimated time of impact.
TARGET
  1. Directive call to assign group responsibility.
  2. (w/TAD/TIDS, etc.) Inter-flight directive to target via information displayed on data link system.
TARGETED Informative call that GROUP responsibility has been met.
THUNDER Informative call one minute prior to A/S weapons impact.
WHAT STATE (item)

Request for amount of fuel and missiles remaining. Ammunition and oxygen are reported only when specifically requested or critical.

(Active) = number of active radar missiles remaining.
(Radar) = number of semi-active radar missiles remaining.
(Heat) = number of IR missiles remaining.
(Fuel) = pounds of fuel or time remaining.

WINCHESTER No ordnance remaining.
HARM AGM-88
ARIZONA No ARM ordnance remaining.
MAGNUM (system/location) Launch of friendly antiradiation missile.
SLAPSHOT (type/bearing) Directive call for an aircraft to immediately employ a best available HARM against a specified threat at the specified bearing.
SNIPER (type, location [range, bearing]) Directive call for an aircraft to employ a range-known HARM against a specified threat at the specified location.
WORKING
  1. (system w/location) Platform gathering EOB on a designated emitter.
  2. Platform executing EID on a specific aircraft/group to obtain identification necessary for BVR employment.
AMRAAM AIM-120
CHEAPSHOT AIM-120 missile data link terminated between high and medium PRF active.
FOX 3 (X) SHIP (formative description) (USAF) Valid missile shot against (x) separate targets (assumes 1 missile per target).
FOX THREE/ SECOND FOX 3 (USAF) Simulated or actual launch of multiple active radar-guided missiles on the same target.
HUSKY Informative call that the AIM-120 is at HPRF active range.
MADDOG Visual AIM-120/AIM-54 launch.
PITBULL
  1. Informative call that the AIM-120 is at MPRF active range.
  2. Informative call that the AIM-54 is at active range.
SKOSH Aircraft is out of/or unable to employ active radar missiles.

RADAR/Sensor codes provide information about radio-frequency, optical, and infrared sensors, as well as lasers used for designation and ranging. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.8: Radar or Sensor Brevity Codes
RADAR/Sensor Brevity Code Definition
BROKE LOCK Advisory call regarding loss of radar/IR lock-on.
BUDDY LOCK

Locked to a known friendly aircraft. Normally a response to a “SPIKED” or “BUDDY SPIKE” call.

Usually for transit to/from range, but could be used during test.

BUDDY SPIKE (posit/heading/alt)

Friendly aircraft air-to-air indication on radar warning receiver (RWR).

Usually for transit to/from range, but could be used during test.

CAPTURED Aircrew has acquired and is able to track a specified air-to-ground (A/G) target with an on-board sensor.
CLEAN
  1. No sensor information on non-friendly group of interest.
  2. No visible battle damage. Battle Damage (BD) checks “Clean and Dry” means no damage and no leaking fluids.
  3. Aircraft not carrying external stores. Aircraft configuration. Be careful and be specific. Better to state explicitly the
    required configuration than to just say “clean.”
DROP(PING)
  1. Directive/informative call to stop monitoring a specified emitter/target and resume search responsibilities.
  2. Informative call that fighter has discontinued tracking responsibility.
  3. Remove the emitter/target from tactical picture/track stores.
  4. Directive call to remove a specific system or EOB category from search responsibilities.
EMPTY No emitters of interest detected.
FADED Radar contact is (temporarily) lost on nonfriendly air/surface contact and any positional information given is estimated.
GADGET Radar or emitter equipment.
GIMBAL (direction) Radar target is approaching azimuth or elevation limits.
HIT(S) 1 . Momentary radar return(s). 2. (A/A) Indicates approximate target altitude (e.g., GROUP BULLSEYE 360/10, HITS 15 thousand). 3. (A/G) Weapons impact within lethal distance.
LASER ON Directive call to start laser designation.
LASING Informative call indicating that the speaker is firing the laser.
LOCKED
  1. (w/Group Label) Radar lock-on; SORT is not assumed.
  2. (w/Position) Radar lock-on; correct targeting is not assumed.
MAPPING Multifunction radar in an A/G mode.
MARK
  1. Used when aircraft passes over pickup zone/landing zone (PZ/LZ) team.
  2. Directive term to record the location of a ground point of interest.
MONITOR Maintain radar awareness on specified group.
MUD (type/direction) Informative call Indicating RWR ground threat displayed.
MUSIC Radar electronic deceptive jamming.
NAILS (direction) RWR indication of AI radar in search.
NAKED No RWR indications.
NEGATIVE CONTACT Sensor information on a friendly aircraft is lost. Termination of CONTACT, track plotting is not warranted.
RAYGUN (position/heading/altitude) Indicating a radar lock-on to unknown aircraft. A request for a “BUDDY SPIKE” reply from friendly aircraft meeting these parameters.
SHIFT (direction) Directive call to shift laser illumination.
SINGER (type/direction) Informative call of RWR indication of SAM launch.
SNAPLOCK (BRAA) Indicates fighter has obtained a radar contact inside briefed threat range with beam, flank, or hot/head aspect.
SNIFF (type) Passive sensor indication of a radar emitter.
SPARKLE
  1. Target marking by IR pointer.
  2. Target marking by gunship/ FAC-A using incendiary rounds.
SPIKE(D) (direction) RWR indication of an AI threat in track or launch.
SPOT Acquisition of laser designation.
STROBE(S) (bearing) Radar indication(s) of noise jamming.
TIED Positive radar contact with element or aircraft.
TOY HTS pods.

Avionics/Datalink codes describe communications, interrogations, identification, and datalink systems and their states. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.9: Avionics or Datalink Brevity Codes
Avionics/Datalink
Brevity Code
Definition
(system) BENT System indicated is inoperative.
(system) SICK System indicated is degraded/partially operative.
(system) SILENT (time) System will be unavailable for time indicated.
(system) WELL System indicated is fully operative.
(system) SOUR (mode) Invalid/no response to an administrative IFF/SIF check. Opposite of SWEET.
(system) SWEET Valid response to an administrative IFF/SIF check request. Opposite of SOUR.
Systems
GADGET Radar or emitter equipment.
PARROT IFF/SIF transponder.
TIMBER Air control NPG of Link 16/TADIL J.
Datalink testing, especially “TIMBER SWEET” or “TIMBER SOUR”
TOY HTS pods.
UNIFORM UHF radio.
VICTOR VHF radio.
PRIME/PRI Primary radio frequency. UHF if UHF/VHF. UHF1 if UHF1/UHF2.
AUX Auxiliary radio frequency. VHF if UHF/VHF. UHF2 if UHF1/UHF2
Directives
FENCE (IN/OUT) Set cockpit switches as appropriate before entering/exiting the combat area.
FLASH (system) Temporarily activate specified system for identification purposes (IFF/afterburner/flare/chaff/etc.).
INTERROGATE Interrogate the designated contact of the IFF mode indicated.
SQUAWK (mode/code) Operate IFF/SIF as indicated or IFF/SIF is operating as indicated.
SQUAWKING (mode #) An informative/descriptive call denoting a BOGEY is responding with an IFF/SIF mode or code other than that prescribed by the ATO/identification criteria.
STRANGLE (system) Turn off equipment indicated.
Example: “STRANGLE PARROT”
TOGGLE Execute a briefed change of an avionics setting.
ZAP Request for data link information.

Clearance codes have significant potential for miscommunication. This is because there are phases of test execution when a third-party is primarily responsible for clearance (often critical phases such as engine start, taxiing, takeoff, departure, aerial refueling, approach, and landing). There are other phases of test execution where the test team must decide and clarify who is responsible for clearance. The specifics of the test point should be the primary consideration, including how static or dynamic the point is.

Table A.10: Clearance Brevity Codes
Clearance
Brevity Code
Definition Flight Test Context
CLEAR(ED)◬ Response to requested action is authorized. No engaged/support roles are assumed.

Test point pacing ONLY.

DO NOT SAY “CLEARED” WHEN A/C IS ABOUT TO TAXI, TAKE THE RUNWAY, OR LAND.

The “cleared” word is reserved in those situations for the controlling agency (ground, tower, etc.). Don’t get your aircrew violated because they acted without clearance from the controlling agency!

CLEARED HOT◬ Ordnance release is authorized. NOT FOR THE TEST CONDUCTOR TO SAY! Range control has the hammer.
CONTINUE Continue present maneuver, does not imply a change in clearance to engage or expend ordnance. VERY USEFUL. By replying to an aircrew query with “CONTINUE”, you are indicating that you are aware of the situation, you’ve taken it into consideration, and they can safely, securely, effectively, and efficiently proceed with the current course of action.
CONTINUE DRY Ordnance release not authorized. NOT FOR YOU TO SAY!
PRESS◬ Directive call to continue the attack; mutual support will be maintained. Supportive role will be assumed by the speaker. Not typically used in flight test conduct, but a very common term in informal settings.
PUSH (channel) Go to designated frequency; no acknowledgment required. Not for you to say, but the flight lead is directing the flight to change frequencies, so follow along.
RESET Proceed to a pre-briefed position or AO. Start over, per the brief.
RESUME Resume last formation/route/mission ordered. If test point was paused, resume at last step.
ROGER◬ Indicates the receipt of radio transmission; does not indicate compliance or reaction. One of the more abused brevity codes. Only indicates that you heard, nothing more. “ROGER, COPY” is redundant, as is “ROGER, WILCO.”
ROLEX (+/- Time) Time line adjustment in minutes always referenced from original preplanned mission execution time. Plus means later; minus means earlier. Often used when delays have offset brief mission times.
SAUNTER Fly at best endurance. Used when test is on hold.
SKIP IT Veto of fighter COMMIT, usually followed with further directions. Used to veto aircrew suggestion or to tell aircrew NOT TO PICKLE.
UNABLE Cannot comply as requested or directed. Used to indicate inability to comply.

WEAPONS ( )

  • FREE
  • TIGHT
  • HOLD◬ (USAF, USA,USMC)
    SAFE◬ (USN)

Fire only:

  • At targets not identified as friendly IAW current ROE.
  • At targets positively identified as hostile IAW current ROE.
  • In self-defense or in response to a formal order.
Weapons testing.

Flight Condition codes provide low-fidelity generalizations of altitude and airspeed. They can be very useful when tight tolerances and databands are not required, but a general condition is desired. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.11: Flight Condition Brevity Codes
Flight Condition
Brevity Code
Definition
VERY FAST Target speed greater than 900 knots ground speed or Mach 1.5.
FAST Target speed is estimated to be 600 – 900 knots ground speed or Mach 1.0 – 1.5 .
SLOW Contact with ground speed of less than 300 knots.
VERY HIGH Target above 40,000 ft MSL.
HIGH Contact is between 25,000 and 40,000 ft MSL.
MEDIUM Contact altitude between 10,000 ft MSL and 25,000 ft MSL.
LOW Contact altitude below 10,000 ft MSL.
WEEDS Indicates that aircraft are operating close to the surface.

Rules of Engagement (ROE) & Identification (ID) codes provide characterizations of the friend/foe status, as well as free/restrained weapons engagements can be. They do not often have test-specific meanings, but test teams can make use of the test aircrew and operators prior training to provide clarity and reduce communication bandwidth.

Table A.12: Rules of Engagement & ID Brevity Codes
ROE & ID
Brevity Code
Definition
Discussion
DECLARE Inquiry as to the identification of a specified track(s), target(s), or correlated GROUP.
ID
  1. Directive call to identify the target.
  2. Informative call that identification is accomplished, followed by type.
Descriptions
BANDIT An aircraft identified as an enemy in accordance with (IAW) theater ID criteria. The term does not necessarily imply direction or authority to engage.
BOGEY A radar or visual air contact whose identity is unknown.
CHICKS Friendly aircraft, typically used for aircraft on the tanker.
FRIENDLY A positively identified friendly aircraft, ship, or ground position.
HOSTILE A contact identified as enemy upon which clearance to fire is authorized in accordance with theater rules of engagement.
OUTLAW

Informative call that a BOGEY has met point of origin criteria for ROE.

Point of Origin means that the contact came from a geographic location identified as hostile.

PAINT(S) An interrogated group/radar contact that is responding with any of the specified IFF/SIF modes and correct codes established for the ID criteria.
PRINT (type) Active NCTR reply.
SPADES An interrogated group/radar contact which lacks all of the ATO (or equivalent) IFF/SIF modes and codes required for the ID criteria.